Author

Number of items: 26.
2017
  • An Archaeology of Mobile Film: Blink, Bluevend and the Pocket Shorts. (2017) Kim Walden
  • 2016
  • Nostalgia for the Future: How TRON: Legacy's Paratextual Campaign rebooted the Franchise. (2016) Kim Walden
  • 2014
  • ‘Searching for District 9 in the Archives: archaeology of a transmedia Campaign’. (2014) Kim Walden
  • Awards, honours and prizes : 'a cultural value stock exchange' for media producers and audiences. (2014) Kim Walden
  • 2013
  • 'The Past recognises the Future’:How TRON:Legacy’s transmedia campaign rebooted the franchise. (2013) Kim Walden
  • 2012
  • Digital zombies, cultural cryogenics and troubles with malware: an archaeological adventure in the archives. (2012) Kim Walden
  • 'It's a Storyworld, Jim. But not as we know it!' : Transmedia in Film. (2012) Kim Walden
  • 2011
  • Tell and Show : the evolving relationship between films and their websites. (2011) Kim Walden
  • 'Telling it like it is' : Author Operations in the Expanded Texts of Contemporary Film. (2011) Kim Walden
  • 2009
  • Double Take: Rotoscoping and the Processing of Performance. (2009) Kim Walden
  • 2008
  • Double take : Rotoscoping and the Processing of Performance. (2008) Kim Walden
  • Economies of Plagiarism: The i-Map & Information Gathering. (2008) Kim Walden and Alan Peacock
  • 2006
  • The i-map : a process-centered response to plagiarism. (2006) Kim Walden and Alan Peacock
  • Mobile cinema : An exploration of first generation film made for the 'fourth screen'. (2006) Kim Walden
  • 2005
  • Emphasising and rewarding information handling skills. (2005) Kim Walden
  • Have you seen the movie? : No, but I've been to the website. (2005) Kim Walden
  • 2004
  • Plagiarism: a process centered response. (2004) Kim Walden
  • Run, Lara, Run : The Impact of videogames on cinema’s action heroine. (2004) Kim Walden
  • The i-map : A new approach to assessing the process of information gathering and handling. (2004) Kim Walden and Alan Peacock
  • The i-map research project: work in progress. (2004) Kim Walden and A. Peacock
  • 2003
  • Run, Lara, RunThe Impact of videogames on cinema’s action heroine. (2003) Kim Walden
  • 2002
  • Run, Lara, Run: The Impact of videogames on cinema’s action heroine. (2002) Kim Walden
  • 1995
  • Picture My World : Photography in Primary Education. (1995) Kim Walden and Kamina Walton
  • 1990
  • Seeing Double. (1990) Kim Walden
  • Photo-media Studies in a Primary school : Looking through the Family Album. (1990) Kim Walden
  • 1988
  • Magazines. (1988) Kim Walden